viewport是什么意思,viewport中文翻譯,viewport發(fā)音、用法及例句
?viewport
viewport發(fā)音
['vju:pɔ:t]
英: 美:
viewport中文意思翻譯
視口
viewport常見(jiàn)例句
1 、Click and drag MMB on the Viewport's area: If you start in the middle of the window and move up and down or left and right, the view is rotated around the middle of the window.───按下MMB并拖動(dòng)鼠標來(lái)改變視口區域:如果最初在窗口的正中,并上下左右移動(dòng),視口就會(huì )繞窗口正中旋轉。
2 、floating viewport───浮動(dòng)視口
3 、Create a Target Direct light in the top viewport, so it lights the teapot from behind, and place the target in the center of the teapot.───在頂視圖中創(chuàng )建一個(gè)目標平行光,這樣它從后方照亮了茶壺,將它的目標點(diǎn)放到茶壺的中心。
4 、Change to Camera viewport───改變到攝像機視圖
5 、In the Top viewport, find the curves selected below and loft them together using the default options.───在俯視圖,找到下圖中所選曲線(xiàn),用默認設置一起放樣。
6 、Convert screen coordinates, in pixels, to normalized coordinates, with an origin at the center of the viewport and values on each axis ranging from -1.0 To 1.───將像素屏幕坐標轉換成原點(diǎn)放在視窗中心規范坐標,每個(gè)軸值設置為由-1.0到1。
7 、Inquiry into Collaborative Model of Economic Development between Yunnan and India, from the Viewport of Interlocal Politics───地緣政治視角下云南與印度區域經(jīng)濟合作模式初探
8 、The window, along with the device-context viewport, defines how GDI maps points in the logical coordinate system to points in the device coordinate system.───它和設備上下文窗口一起說(shuō)明了GDI如何將邏輯坐標中的點(diǎn)映射到實(shí)際設備坐標中。換言之,它們說(shuō)明了GDI如何將邏輯坐標轉換為設備坐標。
9 、Then select and move the sphere upward in the Front viewport until it sits on top of the center hub object.───然后在前視圖中選擇并向上移動(dòng)球直到它位于中心樞紐對象的頂部。
10 、1.In the viewport select the biped parts to which you want to add list controllers.───先在視埠選擇骨架中你要加入列表控制的部分。
11 、physical viewport───物理視口
12 、You can select point clouds in a viewport by clicking any particle within that point cloud bounding box, or you can select the point cloud's name in the explorer.───用戶(hù)可以在視窗中通過(guò)點(diǎn)擊點(diǎn)云邊界盒中的任何一個(gè)粒子來(lái)選擇點(diǎn)云?;蛘咴跒g覽器欄中選擇點(diǎn)云的名字。
13 、Select the vertices on front viewport then move slightly to the right.───從前視圖中選擇頂點(diǎn),然后向右輕微的移動(dòng)。)
14 、At the viewport, Jean folded her arms. "We were hoping you might be able to tell us, Scott."───吉音環(huán)抱著(zhù)雙手站在窗邊?!拔覀兿M隳軌蚋嬖V我們答案,斯科特?!?/p>
15 、- I'm sure you have noticed in your program that when you run in dual Viewport mode, the Ogre debug Overlay shows up on both sides.───+ 我肯定你已經(jīng)注意到,你在雙視口模式下運行程序時(shí),兩邊都顯示有Ogre debug Overlay。
16 、Camera views can be selected from the Viewport Menu button located in the upper left corner of the Viewport.───照相機視界可以從視圖左上角的按鈕菜單中選擇。
17 、Change to Back viewport───改變到后視圖
18 、Change to Shape viewport───改變到二維視圖
19 、In the Path Parameters rollout, click Add Path and click the spline in a viewport.───現在攝像機在整個(gè)動(dòng)畫(huà)長(cháng)度上沿著(zhù)路徑移動(dòng)。
20 、We can then use this Viewport object to set the background color of the scene we are rendering.───之后我們就可能使用這個(gè)視口對象設置我們要進(jìn)行渲染的場(chǎng)景的背景色。
21 、Change to Bottom viewport───改變到底視圖
22 、The viewport now shows the cannon with a background sky and a ground plane, as shown in Figure QS.5.───現在的視圖顯示了以天空為背景的地平面上的火炮,如圖QS.5。
23 、Choose what you want to see in each viewport by clicking in the icon and configure the desire window in the menu.───你只需要點(diǎn)擊這個(gè)圖標你就能看到自己想看到的窗口,還能對它進(jìn)行配置。
24 、In the Top viewport, select the handle and the button. Mirror the surfaces, using Object Snap 'Mid.───在俯視圖中,選擇手柄及按鈕,選擇目標捕捉中點(diǎn),對面進(jìn)行鏡像。
25 、Pan viewport───平移視圖
26 、Then zoom out of the Top viewport so you can see the entire cannon and the distant horizon.───然后縮小的頂視圖,你可以看到整個(gè)大炮和遙遠的地平線(xiàn)。
27 、Structural Static Performance of Pressure Control Cabin Model with a Big Viewport───深潛器大開(kāi)口球形耐壓操縱艙結構模型的力學(xué)性能
28 、The browser sets aside a video viewport in the HTML display window and plays the movie, with audio if it's included in the clip and if your computer is able to play audio.───瀏覽器在HTML顯示窗口中留出一個(gè)視頻播放的窗口來(lái)播放**,如果這段**有聲音,而且你的計算機能夠播放聲音,那么在播放視頻的同時(shí)也會(huì )播放聲音。
29 、Jean turned to the viewport and thought of the phoenix once more, the transubstantiation of an entire race.───吉音轉向窗口,又想起了整個(gè)因維人族群變作的鳳凰。
30 、For example, you can set a custom viewport as well as specify parameters for backface culling, polygon mode, polygon offset, and more.───例如,您可以設置自定義視圖以及指定參數背面撲殺,多邊形模式,多邊形抵消等等。
31 、Use Active viewport───使用活動(dòng)視圖;使用活動(dòng)視口
32 、The Sky background is visible within the viewport.───可以在視圖內看到天空背景。
33 、Clears the viewport or a set of rectangles in the viewport to a specified RGBA color, clears the depth buffer, and erases the stencil buffer.───將視區或視區中的一組矩形清除為指定的RGBA顏色,清除深度緩沖區并清除模具緩沖區。
34 、projection viewport───投影視口
35 、Maximize Viewport Toggle───最大化視圖開(kāi)關(guān)
36 、It meant I had to first prepare everything in the viewport and at a certain point decide that the camera angle and general lighting setup are final.───我不得不首先在視窗中準備好一切,確定攝影機的角度以及最終的燈光設置。
37 、Go to Top Viewport, select all the lights except the Target. (Ungroup all the lights first) The easier way is ungroup all the lights >CTRL + A> hold ALT + select all the Targets.───在頂視圖中,選擇所有的燈光(不要選擇目標點(diǎn)),記得要先解散群組。一個(gè)快速的選擇方法是:先解散群組,然后Ctrl+a全選,按住Alt鍵框選目標點(diǎn)從而將它們剔除。
38 、Structure that represents the returned viewport parameters or specifies the viewport parameters to set.───結構,它表示返回的視區參數或者指定要設置的視區參數。
39 、rotate your viewport so you can the verts at the front and the back as one dot. Select them and make sure you dont have checked ignore backfacing option.───如果你覺(jué)得我的帖子不錯,請點(diǎn)擊我的帖子最右邊角落的綠色加號按鈕支持我!
40 、You can set the color of the particles for display in the viewport.───用戶(hù)可以設置粒子在視口的顯示顏色,這個(gè)顏色在渲染粒子時(shí)候不起作用。
41 、A ScrollBar does not appear even when the viewport cannot display all of the content.───即使當視區無(wú)法顯示所有內容時(shí),ScrollBar也不會(huì )出現。
42 、Drag over all the objects that make up the cannon object in the Front viewport and drag the Time Slider to frame 10 again.───在前視圖拖動(dòng)曳所有對象補足火炮對象的動(dòng)畫(huà),并再次拖動(dòng)時(shí)間滑塊框10幀。
43 、Scrolls the view of the editing control to the beginning of the viewport.───將編輯控件的視圖滾動(dòng)到視區的開(kāi)頭。
44 、All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste, customizable key and color configuration, viewport management.───另外我們在設計編輯器的時(shí)候還充分地考慮了游戲開(kāi)發(fā)人員的操作要求,提供了:多次的撤消/重做,拖拽/丟棄,復制/粘貼,自定義快捷鍵,色彩設置及視圖管理等等。
45 、3.6. In the top viewport, create a Target Direct light that lights the cloud tunnel from the side .───6在頂視圖中,創(chuàng )建一個(gè)目標平行燈,從側面照亮云層隧道。)
46 、Open a render tree in a viewport or press 7 to open one in a floating window.───在某個(gè)視口中打開(kāi)渲染樹(shù)或者按數字7在一個(gè)浮動(dòng)窗口打開(kāi)。
47 、Working in the Left Viewport, click-and-drag a selection bounding box around the cone of the rocket to select its faces.───在左視圖中操作,在火箭圓錐的周?chē)鷨螕舨⑼弦烦鲆粋€(gè)選擇界限框來(lái)選擇它的表面。
48 、Graph Transformation from Window to Viewport───窗口到視口的直觀(guān)匹配變換
49 、Graphics Processing Unit (GPU) Acceleration: Optimized to take advantage of graphics card GPUs for preview rendering in the main Viewport.───是專(zhuān)業(yè)攝影師、多媒體藝術(shù)家和攝影愛(ài)好者的必備利器。
50 、As we stated in Section 5.2.7.4, by combining attributes you can also delay playback until the user passes the mouse over its viewport.───正如我們在上一小節中描述的那樣,通過(guò)組合屬性也可以延遲播放時(shí)間,直到用戶(hù)把鼠標移到其窗口上方時(shí)才開(kāi)始播放。
51 、Scissor test optimisation Ogre uses a scissor rectangle to limit the effect of point / spot lights when their range does not cover the entire viewport;───對于模板陰影來(lái)說(shuō),這是一種在較低等級硬件上可以實(shí)現自投影的簡(jiǎn)單技術(shù),并且可以讓你所產(chǎn)生的幾何體在可控制的范圍內。
52 、Now create a sphere on your viewport and right click on it, select properties and deselect renderable.───現在在視窗中創(chuàng )建一個(gè)球體并右擊它,選擇屬性然后關(guān)閉可渲染屬性。
53 、We will place the front car view in the front viewport, we will use car height as reference to place the bitmap.───我們將從汽車(chē)前面觀(guān)看,設為前視圖,我們將使用汽車(chē)的高度作為參考,布置位圖。
54 、Coordinates that are inside of the guard-band clipping region but outside of the viewport rectangle are automatically clipped.───位于保護帶剪輯區域內、但在視區矩形之外的坐標會(huì )被自動(dòng)剪切。
55 、I thought that it was very advanced not only with the realistic hair expression but also for the fact that the form I see in the viewport and the final rendered image was very similar.───我認為它非常被推進(jìn)了不僅以現實(shí)頭發(fā)表示,而且為形式我在視口看,并且最后的被回報的圖像是非常相似的事實(shí)。
56 、8.Extrude edges in front viewport, move and scale edges so they match the image.───在前視圖中擠壓邊,然后移動(dòng)縮放他們直達和圖像匹配。)
57 、Next we need to create a Camera and a Viewport to look at the scene we have created.───接下來(lái)我們還要創(chuàng )建一個(gè)攝像機和一個(gè)視口,以便察看我們創(chuàng )建的場(chǎng)景。
58 、In a viewport, press Q and drag over the area of the particles you want to preview.───在視圖中,按住Q鍵并拖拽出一個(gè)預覽區域。
59 、Chapter 4 exhibits Sushi"s nature and bluntness Taoist "unartificial arts"artistic skill from the viewport of skill.───第四章從其技巧論展現了蘇軾自然率真的道教“無(wú)藝之藝”的藝術(shù)技巧;
60 、Whether the viewport of the result view should follow the last link checked.───13顯示結果時(shí)是否跟隨上一次檢查的連結。
61 、Causes the text control to scroll vertically until the text range is visible in the viewport.───導致文本控件垂直滾動(dòng),直到文本范圍在視區中可見(jiàn)。
62 、Modifies the viewport origin relative to the coordinates of the current viewport origin.───相對于當前視區起點(diǎn)坐標修改視區起點(diǎn)。
63 、Now that we have the camera, we must map 3D space to a 'viewport' which handles the translation of coordinates from 3D space to the 2D screen.───現在我們已經(jīng)有了照相機,但是還要將3D空間影射到把三維空間坐標系轉換到二維屏幕坐標系的“視口”上。
64 、Play the animation in the camera viewport, and it should look something like a tunnel effect from an Amiga demo, but without the plasma!───播放動(dòng)畫(huà),在攝影機視圖中你應該看到一個(gè)類(lèi)似隧道的效果。
65 、Create a teapot with a radius of 40 in the Perspective viewport. Right-click, choose Properties, and de-select “Renderable”. Press CTRL+C to create a camera in the viewport.───1在透視圖中創(chuàng )建一個(gè)半徑40的茶壺。右擊,選擇屬性,關(guān)閉“可渲染”項。按CTRL+C在視窗中創(chuàng )建一個(gè)攝像機。
66 、Capture a viewport to the clipboard───捕捉當前視圖到剪貼板上
67 、NOTE: Refer to the next chapter on Viewport Properties to learn more about the benefits ofusing Orthographic views.───注意: 參照下一章的視圖屬性,了解更多關(guān)于使用正投影視圖的好處。
68 、The first thing we are going to do after we call setWorldGeometry is set the viewport's background color.───場(chǎng)景管理器不是單例,您想創(chuàng )建多少就創(chuàng )建多少。
69 、Compute screen coordinates using viewport settings.───使用視區設置計算屏幕坐標。
70 、This command sets the viewport projection to parallel.───將活動(dòng)視圖的構造平面設置成平面圖視圖。
71 、Make the next viewport active───激活下一個(gè)視圖
72 、She had risen from her chair to gaze out the viewport, mesmerized by the scintillating dance of Earth's orbiting debris.───她從椅子上站起來(lái),出神的看著(zhù)地球軌道上漂浮的那些殘骸。
73 、You should see the double particles in the Top viewport like this.───你將在頂視圖中看到兩層粒子。
74 、In the Top viewport, select the handle and the button. Mirror the surfaces, using Object Snap ‘Mid.───在俯視圖中,選擇手柄及按鈕,選擇目標捕捉中點(diǎn),對面進(jìn)行鏡像。
75 、We are not modeling just from a viewport, don't forget to check the model from all viewports.───我們并不是僅僅從一個(gè)視窗里建模,別忘了從其他視圖檢查模型。)
76 、Shape viewport───圖形視圖
77 、Toggle the viewport projection between parallel and perspective───在平行與透視視點(diǎn)間切換
78 、Use viewport───使用視圖
79 、The Viewport does not provide scrolling, so child Panels within the Viewport should provide for scrolling if needed using the autoScroll config.───界面本省并不提供卷動(dòng)效果,如果需要該效果,可以在它的子面板內提供該效果。
80 、Zoom Selected Viewport Object───放縮顯示視圖選擇的物體
viewport是html5新元素嗎?
不是
viewport 是由 Apple 公司為了讓更多桌面網(wǎng)站可以在 safari 瀏覽器內正常顯示而推出的解決方案,后被各大瀏覽器支持。
使用 viewport 可以自定義當前頁(yè)面在瀏覽器中以何種分辨率顯示。
而 APICloud 應用由于在引擎層做了多屏幕適配工作,如手動(dòng)指定 viewport 為某個(gè)具體的數值時(shí),可能會(huì )造成我們的應用頁(yè)面顯示變形。
3DMAX里VIEWPORT顯示的物體表面有很多碎片,怎么解決.
與顯卡和3dsmax圖形驅動(dòng)程序配置無(wú)關(guān)。
是布爾運算的結果。
解決:
1、此方法一般可以解決問(wèn)題(注意是解決渲染,而不是模型顯示,模型顯示碎片是無(wú)法解決的)。
選擇對象,添加菜單修改器--網(wǎng)格編輯--平滑Smooth(無(wú)須設置數值)即可。
2、如果上面方法實(shí)在不行,就是布爾錯誤,需重新操作。
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