frustum是什么意思,frustum中文翻譯,frustum怎么讀、發(fā)音、用法及例句
?frustum
frustum 發(fā)音
英:['fr?st?m] 美:['fr?st?m]
英: 美:
frustum 中文意思翻譯
常見(jiàn)釋義:
n.[數]截頭錐體;平截頭體
frustum 網(wǎng)絡(luò )釋義
n. [數] 截頭錐體;平截頭體
frustum 短語(yǔ)詞組
1、frustum shaped ─── 圓臺形
2、frustum of a pyramid ─── 截棱錐;角錐臺
3、frustum ptc ─── 平截頭體ptc
4、frustum cylinder ─── 錐筒
5、frustum pointnet ─── 平截頭體點(diǎn)網(wǎng)
6、frustum shape ─── 截頭形狀
7、frustum pointnets ─── 凍結點(diǎn)網(wǎng)
8、frustum body ─── 沮喪的身體
9、frustum shape screw head ─── 平截頭形螺釘頭
10、frustum culling ─── 可視平截頭體的裁剪
11、frustum of cone ─── 平截頭圓錐體
12、viewing frustum ─── [計] 視見(jiàn)平截頭體
13、frustum of pyramid ─── 平截頭棱錐體
14、frustum cup ─── 平截頭杯
15、frustum csa ─── 截頭csa
16、frustum surface area ─── 平截頭體表面積
17、frustum inc ─── 平截頭體公司
18、frustum-cusp teeth ─── [醫] 圓尖牙
frustum 詞性/詞形變化,frustum變形
名詞復數: frustums |
frustum 相似詞語(yǔ)短語(yǔ)
1、fruit gums ─── 水果膠
2、frustules ─── n.細胞膜;硅藻之細胞膜
3、frusta ─── n.平截頭墩(frustum的復數)
4、frust ─── 一片
5、frustums ─── n.[數]截頭錐體;平截頭體
6、frusts ─── 挫敗
7、fruitful ─── adj.富有成效的;多產(chǎn)的;果實(shí)結得多的
8、frustule ─── n.細胞膜;硅藻之細胞膜
9、fruit gum ─── 果膠
frustum 常見(jiàn)例句(雙語(yǔ)使用場(chǎng)景)
1、In real-time rendering phase, view-dependent frustum culling and backface clipping are performed;different regions are rendered using point or triangle according to their distance from viewpoint. ─── 在實(shí)時(shí)繪制階段,進(jìn)行視相關(guān)的裁剪和背面剔除,不同子塊按視點(diǎn)距離分別由三角形或點(diǎn)進(jìn)行繪制。
2、This function returns six planes of a frustum defined by given view & projection matrix. ─── 這個(gè)函數返回由給定的視窗和投影矩陣定義的視景的六個(gè)面。
3、and a frustum-shaped throttle head (12) is arranged at the upper end of the throttle lever (11). ─── 所述節流桿(11)上端具錐臺形節流頭(12)。
4、Each frame, Ogre determines the lights which could be affecting the frustum, and then allocates the number of shadow textures it is allowed to use to the lights on a first-come-first-served basis. ─── 不過(guò)這樣做只有在點(diǎn)光源在視截體外面的時(shí)候才能正確的工作,所以并不是一個(gè)真正完美的解決方案,并且而外的這樣做還會(huì )帶來(lái)一些紋理的“抖動(dòng)”。
5、Since we have split the frustum into two halves, each triangle has an angle at the origin of view equal to FOV/2. ─── 因為將錐截體分成相等兩部分,每個(gè)三角形在原視圖中都有一個(gè)角等于FOV/2。
6、viewing frustum ─── 視見(jiàn)平截頭體
7、above the bosh the stack extends from the widest part to the top. Its shape is like a frustum of a cone. ─── 爐身位于爐腹之上,從高爐直徑最大處一直到爐頂,其形狀就象一個(gè)截頭圓錐。
8、Faces can be culled using a number of techniques including back face, view frustum, and occlusion culling. ─── 可以使用許多方法來(lái)剔除面,包括背面剔除、視圖截錐剔除和遮面剔除。
9、The viewing frustum has an origin (0,0) at the center of the screen, while screen coordinates have an origin at the upper left of the screen. ─── 視圖錐截體的原點(diǎn)(0,0)在屏幕中心,而屏幕坐標的則在屏幕的左上角。
10、All vertices are clipped by the left plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的左平面所剪裁。
11、frustum culling ─── 可視性剪裁
12、frustum of a paraboloid ─── 平截頭拋物面體
13、conoidal frustum ─── 截頭錐體
14、With view frustum culling based on nodes of block, triangle strip optimizing, cracks elimination and geomorphing, the efficiency and effect of the method are greatly increased. ─── 基于塊節點(diǎn)的視景體裁剪、三角形條組織以及邊界裂縫消除、視覺(jué)光滑處理等手段的運用,提高了地形漫游的效率與可視化效果。
15、frustum of wedge ─── 尖劈截角錐體
16、frustum cylinder ─── 截錐圓柱體
17、To make use of these coordinates, we must first re-define them in terms of the visible area of the viewing frustum. ─── 了利用好這些坐標,我們首先需根據視圖錐截體的可視區重新定義它們。
18、The bottom frustum and the top face shall be scabbled to flat.The bottom face shall be no less than 60% of the top face. ─── 底面截錐體、頂面應粗琢平整,底面積不應小于頂面積的60%。
19、Sectional measurement by means of cone frustum surface area formula C% was < 0.02%, and MSD% was
20、frustum of a cone ─── 截頭圓錐體平截圓錐體
21、frustum form factor ─── 缺頂體形數
22、Note that we are using the filter texture, the filter frustum, and the we have turned off filtering. ─── 注意,我們正在使用過(guò)濾紋理,過(guò)濾平截頭體,并關(guān)閉了過(guò)濾。
23、seal by double conical frustum ─── 雙截頂圓錐密封
24、Fast Rendering Method Based on View Frustum Culling and Image Caching ─── 基于視域剔除和圖像緩存技術(shù)的復雜場(chǎng)景快速繪制方法
25、- Spotlights are much easier to represent as renderable shadow textures than directional lights, since they are naturally a frustum. ─── + 顯然聚光燈光源相對于有向光源更加容易被表現出來(lái),這是因為一個(gè)有向光源本身就是一個(gè)視截體形狀。
26、1. The viewing frustum has an origin (0,0) at the center of the screen, while screen coordinates have an origin at the upper left of the screen. ─── 視圖錐截體的原點(diǎn)(0,0)在屏幕中心,而屏幕坐標的則在屏幕的左上角。
27、5.Under internal pressure, equilateral frustum shell tends to wrinkle at the equator, and the circular degree of the obtained vessel is poor. ─── 摘要等邊雙圓錐臺殼體在內壓的作用下,赤道環(huán)焊縫處易產(chǎn)生失穩起皺,且脹形后所得容器圓度較差。
28、frustum of cone ─── 平截頭圓錐體
29、Tests the given sphere against the view frustum. ─── 測試給定的球體在攝像頭的可視范圍。
30、The forming principle of frustum cone-like cup (container) is studied. ─── 研究了圓臺形紙杯(容器)的成型原理。
31、rotating coaxial frustum cone ─── 同軸旋轉圓臺
32、All remaining patches are culled against the viewing frustum. ─── 剩下的綴片通過(guò)視見(jiàn)體進(jìn)行剔除。
33、volume formula for the frustum of a square pyramid ─── 正四棱臺體積公式
34、frustum of parabola ─── 拋物線(xiàn)截角錐體
35、To do this we clip the patches' bounding boxes against all six sides of the viewing frustum. ─── 我們用視見(jiàn)體的六個(gè)面去剪裁綴片的包圍盒。
36、2.a frustum formed from a pyramid. ─── 用棱錐做的平截頭體。
37、The numerical simulation of directional solidification process for large-scale frustum of a cone ingot ─── 大型圓臺鋼錠定向凝固的數值模擬
38、difference of frustum ─── 墩差
39、view frustum ─── 視覺(jué)約束體
40、The KI solution is used as a sample, and sonochemical yield is studied in the light of the difference between the quadrangular prism and quadrangular frustum of a pyramid. ─── 依據四棱臺和四棱柱形狀的差異,研究了聲化學(xué)產(chǎn)率.結果表明,斜四棱臺的效果最佳,大約是倒四棱臺的3倍;倒四棱臺(斗形狀)的效果最差.這表明聲化學(xué)產(chǎn)率與容器形狀有關(guān)
41、regular frustum ─── 正平截頭體
42、In addition,dynamical management of terrain dataset in view field was implemented effectively by visible detection based on the simplified view frustum and terrain data prediction strategy. ─── 此外,簡(jiǎn)化視見(jiàn)體的可見(jiàn)性判斷和數據預取策略,實(shí)現可見(jiàn)數據的動(dòng)態(tài)管理。
43、The reasons are also given why the subdivided solids are respectively taken as cylinder and circular frustum when the volume or the side area of a body of revolution is calculated. ─── 討論了求旋轉體體積和側面積時(shí),把分割后的小立體分別視為圓柱體和圓臺的原因。
44、Since we have already normalized our screen values, all we need to do is multiply them by the tangent to find a ratio for this point in the frustum. ─── 因為我們已經(jīng)定好屏幕相關(guān)值,我們現在所要做的就是依據正切來(lái)將其放大幾倍以找出這個(gè)點(diǎn)在錐截體中的比值。
45、Benefit of this modified shape is that the expansion around the first corner reduces the initial pressure coefficient on the frustum to low values ─── 這個(gè)改進(jìn)的外型的優(yōu)點(diǎn)是繞第一角點(diǎn)的膨脹會(huì )把截錐上的初始壓力系數減少到很低的值。
46、During the rendering process, two threads are used.One of them is responsible for generating multi-resolution terrain mesh by using quad-tree, flag matrix, and view frustum. ─── 該階段使用兩個(gè)線(xiàn)程,其中繪制線(xiàn)程主要借助四叉樹(shù)結構,標識矩陣,裁減視景體來(lái)實(shí)現四塊子地形的多分辨率網(wǎng)格生成;
47、Time spent culling objects outside the camera frustum. ─── 攝像機視景外剔除對象花費的時(shí)間。
48、Abstract The flow properties in the region between two coaxial frustum cones, with the inner one rotating and the outer one stationary, have been studied. ─── 摘要 本文主要研究了兩同軸旋轉圓臺(外圓臺固定)間流體的流動(dòng)性質(zhì)。
49、This will help the 3D engine's performance by doing per-object frustum culling. ─── 此舉有助于3D引擎對對象的層次視錐剔除運算。
50、optical frustum collocate ─── 視錐配置
51、frustum of pyramid ─── 平截頭棱錐體截棱錐
52、The storage, look-up and view frustum culling of nodes in 3D scene are the key problems which effect the rendering efficiency in large scale scene. ─── 在大規模場(chǎng)景渲染過(guò)程中,場(chǎng)景中節點(diǎn)的存儲、查找,以及視域剔除是影響渲染速度的重要因素。
53、- :Ogre is pretty good at detecting which lights could be affecting the frustum, and from that, which objects could be casting a shadow on the frustum. ─── + :Ogre可以很漂亮的探測并處理燈光是否對視截體是否有影響,并且還能夠處理物體是否投影進(jìn)入整個(gè)視截體的情況。
54、All vertices are clipped by the back plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的后平面所剪輯。
55、Tests the given box against the view frustum. ─── 測試給定的方體在攝像頭的可視范圍。
56、The use of triangle strips and quickly culling faces outside the view frustum also contributed to fast rendering of terrain surface. ─── 為進(jìn)一步提高繪制速度,算法中使用了條帶結構,并對視區外的部分實(shí)現快速裁剪。
57、frustum body ─── 平截頭體
58、Keywords sonochemical yield;quadrangular frustum pyramid;quadrangular prism;KI solution; ─── 聲化學(xué)產(chǎn)率;四棱臺;四棱柱;碘化鉀溶液;
59、Given thecurrent view frustum, compute the visible geometry. ─── 給定當前視景體,計算可見(jiàn)幾何體。
60、Cut up objects for frustum clipping ─── 設置正確的對象以便于視錐剪切
61、To understand this, we must first take a brief look at the characteristics of the viewing frustum. ─── 要理解這點(diǎn),我們首先必須簡(jiǎn)要了解一下試圖錐截體的特征。
62、All vertices are clipped by the front plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的前平面所剪輯。
63、All vertices are clipped by the right plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的右平面所剪裁。
64、simplified view frustum ─── 簡(jiǎn)化視見(jiàn)體
65、Contrast Study on Replacing the Frustum of the Oblique Cone with the frustum of the Right Cone Cutting obliquely ─── 斜截正錐體截頭代替偏心圓錐體截頭的比較研究
66、Approximate Calculation of Resistance of a Frustum of a Cone ─── 圓臺導體電阻的近似計算
67、All vertices are clipped by the right plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的右平面所剪裁。
68、The new dieless hydroforming technology of spherical tanks from combination frustum shells is put forward, its hydrobulging process is researched by means of experiments. ─── 提出了一種新型平板焊接多面殼體(即棱臺組合體)的整體脹形造球工藝技術(shù),并通過(guò)實(shí)驗獲得成功。
69、The dynamic management of landscape data is achieved with the view frustum culling technology and quadtree searching algorithm based on resolution-testing. ─── 利用視景體裁剪,基于分辨率測試的四叉樹(shù)搜索算法實(shí)現了大場(chǎng)景數據的動(dòng)態(tài)管理。其中重點(diǎn)對可見(jiàn)區分辨率進(jìn)行調整,使渲染的數據塊適中。
70、frustum of rectangular pyramid ─── 四棱體
71、frustum of pyramid frustum ─── 平截頭
72、Static Equilibrium Margin for Cylinder Cone and Frustum of a Cone ─── 圓柱、圓錐和圓臺的平衡裕度分析
73、above the bosh the stack extends from the widest part to the top. Its shape is like a frustum of a cone. Here the reduction of the iron oxides to sponge iron takes place. ─── 爐身位于爐腹之上,從高爐直徑最大處一直到爐頂,其形狀就象一個(gè)截頭圓錐。在這里鐵氧化物被還原成海綿鐵。
74、Another is used to load the sub-terrains needed during the follow rendering from second memory according to the movement of view frustum. ─── 調度線(xiàn)程主要實(shí)現基于視景體頂點(diǎn)位置判斷的子地形數據塊的預調度。
75、view frustum split ─── 視截體分層
76、faces can be culled using a number of techniques including : back face , view frustum , and occlusion culling. ─── 剔除平面的技術(shù)有很多,其中包括:背面剔除、視錐平截體剔除和封閉剔除。
77、If the vertex is outside of the viewing frustum, it is stored in the destination vertex buffer in projection space coordinates. ─── 如果頂點(diǎn)在視錐平截體外部,則會(huì )以投影空間坐標的形式將其存儲在目標頂點(diǎn)緩沖區中。
78、View frustum culling ─── 視見(jiàn)體裁剪
79、A brief discussion on teaching and studying pyramid, prism and frustum of pyramid ─── 棱柱、棱錐、棱臺教學(xué)初探
80、- The first thing we will do to create the projector is to create the frustum which represents it and attach it to a SceneNode. ─── Find the createProjector method and add the following code: + 首先我們要創(chuàng )建一個(gè)投影器(projector),即創(chuàng )建代表它的平截頭體,并綁定到場(chǎng)景節點(diǎn)上。
81、frustum of sphere ─── 球截角錐體
82、a frustum of a cone ─── 圓臺
83、Agressive shadow volume culling Ogre is pretty good at detecting which lights could be affecting the frustum, and from that, which objects could be casting a shadow on the frustum. ─── 因此,對于現在應用程序中通過(guò)高精度模型來(lái)帶來(lái)更好的視覺(jué)效果的同時(shí),模板陰影就成了這時(shí)候效率的瓶頸。
84、All vertices are clipped by the top plane of the viewing frustum. ─── 所有頂點(diǎn)都被視圖截錐的頂平面所剪裁。
85、frustum of a pyramid ─── 截棱錐
86、Keywords gas pipeline;leakage;jet;flame;frustum model;thermal radiation;injury;probability;safety; ─── 輸氣管道;泄漏;射流;火焰;平截頭圓錐體模型;熱輻射;傷害;幾率;安全;
87、a frustum formed from a cone. ─── 用圓錐體做的平截頭體。
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